战地风云1942修改器怎么用?

2025-04-18 06:32:50
推荐回答(1个)
回答1:

  打开winrfa选项,
  点上面的File 然后点Open.rfa
  找到Mods\bf1942\Archives目录下的Objects.rfa (如果你只是想要修改武器的参数的话 )找到后打开这时你会看到一个列表比方说你想要修改Mp40的弹药数量, 就将滚动条下拉然后找到handweapons选项,下面这些就是Mp40的各种参数了

  -----------------------------------------------------------------------------

  ObjectTemplate.create HandFireArms Mp40
  ObjectTemplate.itemIndex 3
  ObjectTemplate.projectileTemplate mp40Projectile
  rem ObjectTemplate.setTracerTemplate Tracer_Projectile CRD_UNIFORM/2/4/0
  ObjectTemplate.projectilePosition 0/0/0
  ObjectTemplate.hasDynamicShadow 1
  ObjectTemplate.magSize 32
  ObjectTemplate.numOfMag 5
  ObjectTemplate.magType 0
  ObjectTemplate.reloadtime 4.3
  ObjectTemplate.roundOfFire 9
  ObjectTemplate.GUIIndex 7
  ObjectTemplate.setHudAmmoType ATAmmoBar
  ObjectTemplate.setAmmoBar "Ingame/Magbar_SMG_empty_32x64.tga"
  ObjectTemplate.setAmmoBarFill "Ingame/Magbar_SMG_full_32x64.tga"
  ObjectTemplate.setAmmoBarSize 46
  ObjectTemplate.setAmomBarPosX 4
  ObjectTemplate.setAmomBarPosY -11
  ObjectTemplate.setAmomBarTextPosX 8
  ObjectTemplate.setAmomBarTextPosY 4
  ObjectTemplate.setCrossHairType CHTCrossHair
  objectTemplate.aiTemplate MP40AI
  ObjectTemplate.zoomFov 0.6
  ObjectTemplate.altFireOnce 1
  ObjectTemplate.soldierZoomFov 0.9
  ObjectTemplate.soldierZoomPosition -0.02/-0.0/-0.08
  ObjectTemplate.soldierCameraPosition 0.01/-0.04/0.09
  ObjectTemplate.addRootSpeed 0
  ObjectTemplate.AmmoType 1

  ObjectTemplate.minDamage 0.5
  ObjectTemplate.distToStartLoseDamage 50
  ObjectTemplate.distToMinDamage 100

  rem ObjectTemplate.autoReload 1
  Rem *** Deviation Begin *****

  ObjectTemplate.velocity 1000
  ObjectTemplate.setRecoilForceUp CRD_UNIFORM/0.21/0.25/0
  ObjectTemplate.setRecoilForceLeftRight CRD_UNIFORM/-0.1/0.1/0
  ObjectTemplate.setHasRecoilForce 1
  ObjectTemplate.setGoBackOnRecoil 1

  ObjectTemplate.setFireDev 2.0 0.35 0.06
  ObjectTemplate.setDevMod 1.2 1.05 0.9
  ObjectTemplate.setMinDev 0.4
  ObjectTemplate.setTurnDev 0 0 0 0
  ObjectTemplate.setSpeedDev 0.8 0.2 0.2 0.1
  ObjectTemplate.setMiscDev 2.5 2.5 0.1

  Rem *** Deviation End *****

  ObjectTemplate.fireInCameraDof 1
  ObjectTemplate.loadSoundScript Sounds/mp40.ssc

  ObjectTemplate.createSkeleton animations/Mp40.ske
  ObjectTemplate.useSkeletonPartAsMain Mp40
  ObjectTemplate.addTemplate Mp40Lod

  ObjectTemplate.addTemplate e_MuzzThomp
  ObjectTemplate.setInputId -1
  ObjectTemplate.startoneffects 0
  ObjectTemplate.setPosition 0/0.023/0.43
  ObjectTemplate.setRotation 0/0/0

  ObjectTemplate.addTemplate e_Shell9mm
  ObjectTemplate.setInputId -1
  ObjectTemplate.startoneffects 0
  ObjectTemplate.setPosition 0/0.02/0.43
  ObjectTemplate.setRotation 0/0/0

  ObjectTemplate.networkableInfo HandFireArmsInfo

  rem ** Objects
  ObjectTemplate.create SimpleObject Mp40Trigger
  ObjectTemplate.geometry Mp40Trigger

  ObjectTemplate.create SimpleObject Mp40Plupp
  ObjectTemplate.geometry Mp40Plupp

  ObjectTemplate.create SimpleObject Mp40Mag
  ObjectTemplate.geometry Mp40Mag

  ObjectTemplate.create SimpleObject Mp40Simple
  ObjectTemplate.geometry Shad_Mp40

  ObjectTemplate.create AnimatedBundle Mp40Complex
  ObjectTemplate.geometry Mp40
  ObjectTemplate.hasDynamicShadow 1
  ObjectTemplate.createSkeleton animations/Mp40.ske
  ObjectTemplate.addTemplate Mp40Trigger
  ObjectTemplate.bindToSkeletonPart Trigger
  ObjectTemplate.addTemplate Mp40Plupp
  ObjectTemplate.bindToSkeletonPart plupp
  ObjectTemplate.addTemplate Mp40Mag
  ObjectTemplate.bindToSkeletonPart Mag

  ObjectTemplate.create LodObject Mp40Lod
  ObjectTemplate.lodselector HandWeaponLodSelector
  ObjectTemplate.addTemplate Mp40Complex
  ObjectTemplate.addTemplate Mp40Simple

  -----------------------------------------------------------------------------

  先简单的介绍一下各种主要参数

  ObjectTemplate.create HandFireArms Mp40

  这个是武器的名称

  ObjectTemplate.projectileTemplate mp40Projectile

  这个是武器使用的弹药,如果你把它改成TigerProjectile的话,那游戏中的Mp40就会发射Tiger的炮弹(88MM的MP40?)

  ObjectTemplate.magSize 32

  这就是武器的弹药数量

  ObjectTemplate.projectilePosition 0/0/0

  这个参数是设定弹药从什么地方飞出来的,坐标X Y Z

  ObjectTemplate.numOfMag 5

  这个是武器的备用弹~~

  ObjectTemplate.reloadtime 4.3

  这个是武器重新装填弹药的时间

  ObjectTemplate.roundOfFire 9

  这一行参数是设定武器的射击速度,数值越高武器的射击速度越快

  ObjectTemplate.velocity 1000

  这个是弹药的飞行速度,如果你把它改成999XXXX的话就不用计算提前量了(CS?)

  以上这些参数都可以修改的~~
  不过不要修改的太BT...
  那样就失去游戏的乐趣了

  (PS:修改前一定要备份Objectes.rfa!)