PC games occurred since the 1970s.With the development of hardware and software, its image gets more and more delicate,which in turn leads to a higher level of appreciation of players. And now 3D technology, as the mainstream in the game market, is applied to more games to improve their images.Therefore, to survive and develop, it is undoubtly necessary to master 3D technology .Game industry has an immense potential for development, which means a more competitive realm,and that is why it is necessary to have a solid base of knowledge and theory if we want to survive in this field.
And this time our subject is to make a PC game in miniature.Though it is undoubt that our game is not as good as the games made by professional teams, we will continue endeavor. This demo is developed by DirectX, based on VS2005, supported by 3DMAX,Photophop, and all those will ensure the perfection and delicacy of our game.
During the develpoment of the game I was in charge of I/O.And the whole procedure leads to a better understanding of the use of Visual Studio. DirectX, 3DMAX, Photoshop and the D3D rendering ,C++ object-oriented ,function calling for me.
一个一个敲的~~~~累死了~~不知道行不行
翻译什么??翻译成英文???
PC games are the seventies of last century occurred. With the development of hardware and software, games, more and more beautiful images, which in turn makes the players appreciate the game is getting higher and higher power.Now. 3D technology has become the mainstream gaming market, more and more games using 3D technology to the development of the game screen, so if you want in today's game development industry will continue to survive and develop, it is imperative to learn 3D technology of. Game industry now has a huge potential for development and also describes the future in the game industry will become increasingly competitive incentive, so we must have a solid knowledge base and the theory would not be able to survive in this industry.
The subject of our study is to use his knowledge to make a small game to take shape, we certainly can not work and maturity for the team
Comparison goods, but we will continue to work hard. This game is a Demo with DirectX games development, based in VS2005, the Panel has produced a game to prepare and pass 3DMAX, Photoshop, and other supporting software will do this game more beautiful and perfect.
Production process in the project I am responsible for input and output of the production through the project, I Visual Studio, DirectX, 3dmax, Photoshop has a better understanding of the D3D rendering, C + + object-oriented, such as function calls with a better understanding.
(词霸的...)